Friday, 7 January 2022

[OSR General] AI-Generated Monsters

Reddit user Deep_Fold trained an AI on D&D monsters and produced some fun images. Phlox challenged some of the gretchlings that coalesce and fester on his Discord server to put stats to them. This is me doing that.

Chlorophore

Solitary, nocturnal jungle ambush predator. Sometimes attempts to disguise itself as a leaf, but, since it's the size of a horse, this doesn't work. Fortunately, it has other means of stealth.

HD: 4
AC: as chain
Move: normal
Morale: 6
Intelligence: stupid dog, practiced but predictable
Speech: wet reptilian grunting
Damage: tendril 1d8 / tendril 1d8 (odd rolls are acid damage, even rolls are bludgeoning); or blinding flash (see below)
# Enc.: solitary

Light-Snuffing Aura: Mundane light sources within 30' of the chlorophore are snuffed. Natural or magical sources are suppressed. The chlorophore can turn this aura on and off at will.

Blinding Flash: Used instead of an attack. The chlorophore releases stored light in a hot bright wave. Everyone in a 60' radius must Save or be blinded. If you fail two consecutive Saves, it's permanent. The chlorophore must snuff five torches or lanterns, or spend a day sleeping in direct sunlight, to recharge this ability.

If harvested within an hour of death while charged, a chlorophore's light glands can be used as flash grenades, or sold for 10gp apiece to a sufficiently sketchy alchemist.

Tragedian

Wise librarians know it's bad luck to shelve too many sad stories, especially true ones, in close proximity. Only the very wisest librarians know why. Tragedians are creatures of ink and sorrow, crawling off the page to drown the world in misery and melodrama.

HD: 1
AC: as leather
Move: normal
Morale: 10
Intelligence: florid and articulate but wholly irrational
Speech: half-coherent babbling about various horrible things (use this post for inspiration)
Damage: draining touch 1d6-3 plus misery (see below)
# Enc.: moan of 1d4+2 or lamentation of 2d6

Misery: If a tragedian's draining touch rolls net 0 damage or less, it instead inflicts 1 point of misery. If the target already has 5 or more points, instead it's 1d3 Wisdom damage.
Apply your current misery as a penalty to all d20 rolls. Whenever you fail a roll that you would have succeeded on if not for your misery, Save or spend the next round doing nothing but wailing, sobbing, and lamenting your failures.
Receiving a vigorous pep-talk in a safe place from someone with no misery, which takes at least a minute, removes all your misery.

Tragedian bodies contain about a pint each of useable ink. Writing with tragedian ink is said to improve your command of language.

Shard Puppet

An undead hybrid creature made from cursed permafrost and the blood of a hypothermia victim. Cold Artists use shard puppets as guards and enforcers. The wicked fever they can bestow is often considered a fate worse than death; they do not hand it out wantonly, but won't hesitate to make examples if their masters' edicts are disrespected.

HD: 8
AC: as chain; half damage from slashing and piercing weapons
Move: normal, fly normal
Morale: 9
Intelligence: mostly obedient servants, but just enough initiative to keep you guessing
Speech: low telepathic growl
Damage: claw 1d8 / claw 1d8; or blood feed (special, see below)
# Enc: solitary or troop of 1d3+3

Edge Fever: Anyone who ingests shard puppet blood contracts edge fever. Whenever you critically fail a melee attack roll against a shard puppet, Save; if you fail, some of its blood got in your mouth, and you now have edge fever. A shard puppet can also use its attack action against a restrained target to force-feed them blood, in which case they also get a Save.
Edge fever's symptoms are a slightly raised temperature, mild lethargy, and automatically failing all Saves. Swallowing a lump of hot coal (1d6 damage) suppresses edge fever for a week, but there's no known mundane cure. It's part disease, part curse, so curing it with magic is tricky too. If a reliable, replicable antidote for edge fever were found, its value would be incalculable, but it would doubtless draw the attention and hostility of the Cold Artists.

Antaviran Inquirer

Antaviran Inquirers are extradimensional grad students completing the final trial of the Debate and Diplomacy Department. They must satisfy their voracious appetites with local sapient beings for the duration of their study / exile, but must also grant any victim a chance to make an argument for why they shouldn't be eaten.

HD: 6
AC: as plate
Move: levitate (1-3' above ground) normal
Morale: 7
Intelligence: theoretically sharp, practically hazy
Speech: "well, actually"
Damage: 1d3 claw / 1d3 claw or swallow (see below)
# Enc.: solitary or pair

Swallow: When an Antaviran Inquirer hits with a claw attack, it latches onto the target with that claw. A character can forfeit their move or attack for the round and attempt a Strength or Dexterity check to unlatch a claw.
An Inquirer can replace one of its attacks against a character latched with both claws with a swallow. No attack roll - the Inquirer splits open down the middle and the target must Save or be encased within. 1d8 acid damage per round as long as the Inquirer lives. It's possible to pry the case open with a crowbar, or persuade the Inquirer to release the target voluntarily.

Inquirers won't eat anyone who can present a compelling moral, philosophical, or logical case for why they specifically shouldn't be eaten - general arguments against eating sapient beings do not apply. Feel free to roleplay this, or use opposed Intelligence checks (roll 1d6+11 for the Inquirer's Int).

1 comment:

  1. I like the first and the last. Chlorophore to any campaign in the jungle and Antaviran for something like Troika! or other wacky and zany stuff

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